Pages

Categories

Sigueme en Twitter

Powered by Blogger.

Popular Posts

Followers

About Me

knowledge thirst
View my complete profile
On Saturday, December 10, 2011 0 comments

For judging what is or is not a game, the basic criteria, which not only apply to "games with rules", but to all games, is as important as the special criteria for "games with rules". Here are the criteria which all games have.

  • Common experience
  • Equality
  • Freedom
  • Activity
  • Diving into the world of the game

4.1 Common experience


Games bring people together, regardless of gender, generation, and race. Most games are multi-player games which lead to group experiences, which linger after the game is over. But there are groups of games which are played alone. These are the so-called solitaire games and most computer games.

4.2 Equality


In a game, all players are equal and have the same chance to win. Where else in this does absolute equality exist? I think that is one of the reasons that children love to play games, because in a game with adults, they are equal partners.

4.3 Freedom


Whoever plays a game, does it from his freedom of choice. He is not forced or coerced by anyone to play. Playing games is not work, not commitment, nothing you have to do. Therefore, we can say that playing games means being free. This freedom is basic to all games. Here the embracing game term has its value.

4.4 Playing means being active


Whoever reads a book, watches a movie, or listens to music, consumes or acquires, but does not act. While nowadays most leisure activities seduce people into passivity, the game makes people act. Depending on the game, the following activities may be undertaken:

Spiritual Area

  • thinking, combining
  • planning
  • making decisions
  • concentrating
  • training your mind
  • receiving knowledge
  • understand the impact of systems

Emotional Area

  • rules, accepting laws
  • to learn how to work with others
  • to learn how to lose
  • to learn more about yourself and others
  • to use fantasy and creativity

Motor Area

  • practice skillfulness
  • practice reactions

I am sure that games do not fulfill a purpose, but are not useless. Activity is basic to all games. Here again, the embracing game term has its value.

4.5 Diving into the world of the game


Whoever plays, leaves behind reality and dives into the world of the game. These game worlds are comparable to reality. This statement still applies to the big difference between the two worlds. I want to substantiate that the course of reality and the course of the game world will be steered by the same factors:

  • laws/rules (natural laws and human laws - game rules, which are like laws)
  • chance
  • your own doing (within the frame of predetermined laws)
  • competition (achievement of the best)
  • course and end are unknown same language and means of expression

Despite these similarities, the game world is not the everyday world and reality is not a game world. Game worlds have a limited space and have a different understanding of time.

A game is only a game, when everything that happens in the game stays within the game world. This is not the case when the outcome influences reality immensely. In this case, the game is reality, for example games of chance (Roulette, Poker, Black Jack) or with professional sports activities (Rugby, Baseball, ice hockey, Cricket, Olympic games, chess championships and so on). With all reality games, the principal of freedom gets lost. With the reality games, you play the game from commitment not freedom. The game results directly effect reality.

Games are entertainment and fun. The players may only take their emotions from the game world into reality. Whoever spends an interesting and fun evening playing games with friends, takes this happy feeling into reality. By crossing this small border between the real world and the game world has the result that during the game one is relaxed and can escape from the real world and then return relaxed and happy.

0 comments:

Post a Comment